01. VR Design Review
We've learned a lot about designing VR experiences in this section of the course. Including:
- Where to place objects so our users will see them.
- How to create effective UI elements that provide feedback and feedforward.
- How to move in VR without making your users sick.
- Incorporating audio into your experience to make it even more immersive.
- How to present our work for others to read.
Let's review what we've learned.
SOLUTION:
The bigger it should be.SOLUTION:
- prevent having major issues in the end.
- check if our experience is working the way we want.
- determine if the scale of our objects is appropriate.
- determine if our camera rig is at a good height.
QUIZ QUESTION::
We're formulating some questions for our user testing. Match each question with the appropriate type (Dead end, leading, or appropriate).
ANSWER CHOICES:
|
Question |
Question Type |
|---|---|
Did you feel scared during the experience? |
|
Did you enjoy the experience? |
|
What did you enjoy about the experience? |
SOLUTION:
|
Question |
Question Type |
|---|---|
|
Did you enjoy the experience? |
|
|
Did you feel scared during the experience? |
|
|
What did you enjoy about the experience? |
SOLUTION:
- An audio listener component on the camera rig.
- An audio source component on the objects in the scene we want to make noise.
SOLUTION:
Price of the AppSOLUTION:
PointerEnterSOLUTION:
Move the camera. Take control of and turn the camera with a script to ensure they look in one direction - the one we want.QUIZ QUESTION::
Identify each design feature as either feedback or feedforward.
ANSWER CHOICES:
|
Design Element |
Label |
|---|---|
A button labeled “Start Game” is clicked and the game starts. |
|
When clicking on a star, the star disappears and a special effect shows up. |
SOLUTION:
|
Design Element |
Label |
|---|---|
|
A button labeled “Start Game” is clicked and the game starts. |
|
|
When clicking on a star, the star disappears and a special effect shows up. |