01. VR Design Review

We've learned a lot about designing VR experiences in this section of the course. Including:

  • Where to place objects so our users will see them.
  • How to create effective UI elements that provide feedback and feedforward.
  • How to move in VR without making your users sick.
  • Incorporating audio into your experience to make it even more immersive.
  • How to present our work for others to read.

Let's review what we've learned.

As a general rule, the further away text is from the user…

SOLUTION: The bigger it should be.

"Going in early and often" is a good strategy because it can help us…

SOLUTION:
  • prevent having major issues in the end.
  • check if our experience is working the way we want.
  • determine if the scale of our objects is appropriate.
  • determine if our camera rig is at a good height.

QUIZ QUESTION::

We're formulating some questions for our user testing. Match each question with the appropriate type (Dead end, leading, or appropriate).

ANSWER CHOICES:



Question

Question Type

Did you feel scared during the experience?

Did you enjoy the experience?

What did you enjoy about the experience?

SOLUTION:

Question

Question Type

Did you enjoy the experience?

Did you feel scared during the experience?

What did you enjoy about the experience?

What two components are needed for audio to be heard in a VR experience?

SOLUTION:
  • An audio listener component on the camera rig.
  • An audio source component on the objects in the scene we want to make noise.

What piece of information is not typically included in our VR documentation?

SOLUTION: Price of the App

We want to make a cube's material change when our reticle is over it. Which event trigger would we need to use?

SOLUTION: PointerEnter

We really want to put content in an area that isn't ideal for users, inside the curiosity zone. Which of the following is NOT a technique that we can use to direct our user's attention to that area of the scene.

SOLUTION: Move the camera. Take control of and turn the camera with a script to ensure they look in one direction - the one we want.

QUIZ QUESTION::

Identify each design feature as either feedback or feedforward.

ANSWER CHOICES:



Design Element

Label

A button labeled “Start Game” is clicked and the game starts.

When clicking on a star, the star disappears and a special effect shows up.

SOLUTION:

Design Element

Label

A button labeled “Start Game” is clicked and the game starts.

When clicking on a star, the star disappears and a special effect shows up.